Mr.Foster
Newbie
- Joined
- Apr 23, 2016
- Messages
- 274
This is a natural upgrade of the map editor i've been working on, it has several important new features:
- More optimizations
- Support for import and export of removebuilding generated code lines
- support for quick clipboard import
- support for loading & displaying COLLISION meshes (when you are puzzled why there are holes in your map - remember if you turn this on, do it before loading the map & set ambient brightness to MINIMUM. )
- Multiple object selection support (you can move things with arrow movement keys, mouse movement of multiple objects does not yet work, neither does rotation work very well.)
- Improved object dragging (does not work on multiple object selection yet)
To generate RemoveBuildingForPlayer lines, delete the original map objects you want gone (select and press delete) and click generate code. This will generate code for deleting the object, and it's low-detail LOD (if any)
Download link:
http://www.mathpudding.com/topsecretsamp/editor.rar
Source code:
https://github.com/JernejL/samp-map-editor
New collision mode:
- More optimizations
- Support for import and export of removebuilding generated code lines
- support for quick clipboard import
- support for loading & displaying COLLISION meshes (when you are puzzled why there are holes in your map - remember if you turn this on, do it before loading the map & set ambient brightness to MINIMUM. )
- Multiple object selection support (you can move things with arrow movement keys, mouse movement of multiple objects does not yet work, neither does rotation work very well.)
- Improved object dragging (does not work on multiple object selection yet)
To generate RemoveBuildingForPlayer lines, delete the original map objects you want gone (select and press delete) and click generate code. This will generate code for deleting the object, and it's low-detail LOD (if any)
Download link:
http://www.mathpudding.com/topsecretsamp/editor.rar
Source code:
https://github.com/JernejL/samp-map-editor
New collision mode:
Last edited: